Dino Strike

Wii game, developer - N-Fusion Interactive, publisher - ZOO

On-Rails Shooter environment art

This was an interesting project as we only had 3 months for art production. With so little time I had to reuse as many textures and models as possible in order to meet very tight deadlines for all 6 levels. This was made a bit easier by the setting, an island, which would have areas look similar to each other and tree models/textures form a previous project that I then had to fix or lower poly counts. The low amount of textures was also a plan to ensure very fast load times.

For these renders I used largely the same setup we used in-office for light-mapping; 3D Studio Max, standard render with most lights set to Advanced Raytrace shadows. I created my own fog layer in Photoshop with Zdepth renders and added some slight effects (glow and light rays/spots), sky backgrounds and ambient occlusion passes.

Simple environments; 60,000 tris in-view at any given time.